AI Insights · Timothy · September 2022
Top 5 Cartoon Fantasy Games in the US: Q3 2022 Performance
An overview of the performance of the top 5 cartoon fantasy games in the US during Q3 2022, based on data from Sensor Tower.
During the third quarter of 2022, the top 5 cartoon fantasy games in the United States exhibited notable performance trends across weekly downloads, revenue, and active users. Here’s a closer look at how each game fared on both iOS and Android platforms.
Candy Crush Saga showed a consistent pattern in its weekly revenue, starting at approximately $9.9M and ending the quarter at around $10.1M. Its weekly downloads peaked at 234K in early August but gradually declined to 161K by the end of September. The game’s weekly active users saw a peak of 3.1M in early August, then a slight decline to around 2.8M by the end of the quarter.
Pokémon GO experienced a peak in weekly revenue of about $5.8M in late August, with a noticeable dip to around $3.4M by mid-September. Weekly downloads were relatively stable, peaking at 186K in late August and ending at approximately 126K. The game maintained a high number of weekly active users, starting at 15.5M and closing the quarter at around 15.1M.
Angry Birds 2 had its highest weekly revenue at approximately $1M in late July, with fluctuations leading to about $893K by the end of September. Weekly downloads were highest at 153K in late July, but the trend showed a decline to 113K by the end of the quarter. The game’s weekly active users peaked at 2M in late July, then stabilized around 1.6M towards the end of September.
Minion Rush: Running game recorded its highest weekly revenue at around $18K in early July, eventually declining to about $9K by the end of September. Weekly downloads peaked at 192K in mid-July but saw a significant drop to around 73K by the end of the quarter. The game’s weekly active users followed a similar downward trend, starting at 321K and dropping to about 181K.
Mario Kart Tour displayed a steady revenue trend, peaking at around $399K in late September. Weekly downloads saw fluctuations, with a high of 123K in late July and a low of 69K in mid-September, ending the quarter at around 102K. The game’s weekly active users showed some variability, starting at 710K and ending at approximately 644K.
These insights come from Sensor Tower, where you can find more detailed information on the performance of these and other apps.